The rest of the world is finally catching up with me; I've been citing examples of how absurdly stale the video game industry is for years, culminating in my recent two
series providing evidence and looking at probable causes. Now industry personalities are finally talking about it
at trade shows.
Chris Hecker is clearly a "people form the system" guy, whereas I take the "people are a product of the system" tact.
I don't think it's enough to just tell people to "stop buying sequels", or to just tell developers "stop making sequels". I think the ecosystem will start to correct itself on its own, influencing the behaviors of the people involved-- gamers will eventually just get bored of sequels, which in turn will cause publishers to continue to lose money, which will steer them towards smaller development teams and budgets, which will in turn lead to greater creativity in the games they create. A healthier ecosystem, formed from the bottom up.
That said, presentations like Hecker's could help accelerate the process, as my blog posts might.